Based in Buenos Aires, Argentina
Gameforge 4D GmbH
October 24th, 2022 (PC)
I SEE RED is a frantic twin-stick shooter roguelite where you must rage through different spaceships filled with enemies. Steal their weapons, destroy every room, and use all you can find to attack. Take on the role of an outlaw traversing the infinitely dark space in search of revenge. You are so angry and focused on fulfilling your purpose that your world is colorless except for what you most care about: your wrath and the blood of your enemies turn your objectives RED.
In 2019, some members of Whiteboard Games worked together on a time-travel puzzler called Tempus Vitae, a game that they presented at that year's Bit Bang Fest in Argentina. Once that was finished, they started working together on a new title. I See Red came to life at the beginning of 2020 as a university project for Da Vinci school's Design and Videogame Programming course.
Eventually, the game grew as a thesis project and, once the developers graduated, they decided to continue it further to a commercial enterprise. Whiteboard grew from then to today, with now 16 members and the release date for I See Red on October 24th, 2022.
While in the search for a publisher for I See Red, Whiteboard made the contact with the Neutrón Project Accelerator. A member of the team had already worked in a project that had Neutrón as an investor, and through that conection the accelerator got to know the company and decided to support it.
In June 2022, Whiteboard Games announced a partnership with Gameforge to be I See Red's publisher. Gameforge is the leading publisher of very popular MMOs, including AION, OGame, NosTale, Ikariam, and Swords of Legends Online. In 2022, Gameforge partnered also with Trigon: Space Story, their first indie title, with I See Red joining to expand their catalog of single-player games while also being their first game from a Latin American studio.
- DYNAMIC MUSIC: I See Red's signature soundtrack changes through the level and adapts to the intensity of battle.
- DIFFERENT WEAPONS: An entire arsenal at your disposal. Find the right tool for the job.
- DESTRUCTIBLE SCENARIOS: Once you are done, the room is completely changed by your actions. Paint it all red.
- BIONIC ARM AND HOOK: Grab weapons, grab objects, grab enemies. Get close to them. Execute.
- RAGE MODE: Increase your rage, and unleash it at the right moment to become an unstoppable force.
- FLYING BETWEEN SPACESHIPS: Search, raid and destroy every ship in your radar until you find what you are looking for.
- POWER-UPS: Every level makes you stronger. Find the right ones, find your perfect fighting style.
Logo & Icon
Awards & Recognition
- "I See Red - BEST VISUAL ART AND DESIGN" Game Connection, 07 September, 2022
- "I See Red - EYE-POPPINGLY BEAUTIFUL" Rogue Jam, 25 April, 2022
- "I See Red - MOST IRREVERENT GAME" VIT Awards (Costa Rica), 18 November, 2021
- "I See Red - BEST GAME OF MPVP" EVA Play (Argentina), 04 September, 2021
- "I See Red is super distinct; great black and white style with this red juxtaposed violence. It just works. The detail in this brutal, isometric world is incredible as well. But it has all the gameplay substance to back up the style. And that means: tight, intuitive controls; fluid, fast-paced battles; and this great rewarding sense of progression."
- Matt Casamassina, Co-founder of IGN Entertainment; founder and CEO of Rogue, Rogue Jam: Episode 2
- "It's fast and flashy with a pounding gameplay tempo to match."
- IGN, I See Red Preview
- "'I See Red' stands out for its ambitious scale/scope, and has had great progress during its production along the MPVP ('My First Published Videogame' in Spanish) mentorship program, organized by ADVA."
- Jury of EVA AWARDS 2021, TG Tecno
- "Each new run is an unexplored path with new powers to accumulate and bosses to defeat."
- David Palacio, Extragamers
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Neutrón Project Accelerator
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Gameforge, I See Red's publisher
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About Whiteboard Games
Whiteboard Games is a digital entertainment team based in Argentina. Their slogan is "we are creators, designers, developers and gamers making the games we would want to play. Our objective is to build unique, authentic and fun experiences for players around the world, all starting in an empty whiteboard".
More information on Whiteboard Games, our logo & relevant media are available here.
I See Red Credits
Game Director, Programmer, Writer
Guillermo Darío Carbonell Veracruz
Art Director, VFX Artist
Animator, Level Designer, Producer
Concept Artist, Game Designer
Concept Artist, 2D Artist
Concept Artist, 2D Artist, 3D Character Modeler
Audio Director, Composer, Sound Designer
Music Producer, Sound Designer
Main Composer, Audio Engineer
Composer, Sound Designer
Voice of the Commanding Sister
J. Agustín Trobajo
Graphic & Multimedia Designer, Marketing