Factsheet

Developer:
Whiteboard Games
Based in Buenos Aires, Argentina

Release date:
31 Aug, 2022

Platforms:
PC / Mac / Linux
Playstation 4, Playstation 5
Xbox One, Xbox Series X|S
Nintendo Switch

Website:
http://www.iseeredgame.com

Regular Price:

USD$19.99

Description

I SEE RED is a frantic twin-stick shooter roguelite where you must rage through different spaceships filled with enemies. Steal their weapons, destroy every room, and use all you can find to attack. Take on the role of an outlaw traversing the infinitely dark space in search of revenge. You are so angry and focused on fulfilling your purpose that your world is colorless except for what you most care about: your wrath and the blood of your enemies turn your objectives RED.

History

In 2019, some members of Whiteboard Games worked together on a time-travel puzzler called Tempus Vitae, a game that they presented at that year's Bit Bang Fest in Argentina. Once that was finished, they started working together on a new title. I See Red came to life at the beginning of 2020 as a university project for Da Vinci school's Design and Videogame Programming course.

Eventually, the game grew as a thesis project and, once the developers graduated, they decided to continue it further to a commercial enterprise. Whiteboard grew from then to today, with now 16 members and a release date in August 2022.

Features

  • DYNAMIC MUSIC: I See Red's signature soundtrack changes through the level and adapts to the intensity of battle.
  • DIFFERENT WEAPONS: An entire arsenal at your disposal. Find the right tool for the job.
  • DESTRUCTIBLE SCENARIOS: Once you are done, the room is completely changed by your actions. Paint it all red.
  • BIONIC ARM AND HOOK: Grab weapons, grab objects, grab enemies. Get close to them. Execute.
  • RAGE MODE: Increase your rage, and unleash it at the right moment to become an unstoppable force.
  • FLYING BETWEEN SPACESHIPS: Search, raid and destroy every ship in your radar until you find what you are looking for.
  • POWER-UPS: Every level makes you stronger. Find the right ones, find your perfect fighting style.

Videos

I See Red - Official Teaser Trailer 2 YouTube, .mp4


Images

download all screenshots & photos as .zip (29MB)
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download logo files as .zip (2MB)
logo

Awards & Recognition

  • "I See Red - EYE-POPPINGLY BEAUTIFUL" Rogue Jam, 25 April, 2022
  • "I See Red - MOST IRREVERENT GAME" VIT Awards (Costa Rica), 18 November, 2021
  • "I See Red - BEST GAME OF MPVP" EVA Play (Argentina), 04 September, 2021


Selected Articles

  • "I See Red is super distinct; great black and white style with this red juxtaposed violence. It just works. The detail in this brutal, isometric world is incredible as well. But it has all the gameplay substance to back up the style. And that means: tight, intuitive controls; fluid, fast-paced battles; and this great rewarding sense of progression."
    - Matt Casamassina, Co-founder of IGN Entertainment; founder and CEO of Rogue, Rogue Jam: Episode 2
  • "It's fast and flashy with a pounding gameplay tempo to match."
    - IGN, I See Red Preview
  • "'I See Red' stands out for its ambitious scale/scope, and has had great progress during its production along the MPVP ('My First Published Videogame' in Spanish) mentorship program, organized by ADVA."
    - Jury of EVA AWARDS 2021, TG Tecno
  • "Each new run is an unexplored path with new powers to accumulate and bosses to defeat."
    - David Palacio, Extragamers

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Wishlist I See Red on Steam
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Wishlist I See Red on Green Man Gaming
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About Whiteboard Games

Boilerplate
Whiteboard Games is a digital entertainment team based in Argentina. Their slogan is "we are creators, designers, developers and gamers making the games we would want to play. Our objective is to build unique, authentic and fun experiences for players around the world, all starting in an empty whiteboard".

More information
More information on Whiteboard Games, our logo & relevant media are available here.


I See Red Credits

Luciano Musella
Game Director, Programmer, Writer

Guillermo Darío Carbonell Veracruz
Art Director, VFX Artist

Matías Balderrama
Animator, Level Designer, Producer

Franco Hernandez
Concept Artist, Game Designer

Ignacio Soraires
Level Designer

Diego Soraires
Business Director

Lucas Wall
Executive Producer

Juan Cecchetto
Technical Artist

Darío Colo
Concept Artist, 2D Artist

Luca Faiella
Environment Artist

Gonzalo Fernández
Concept Artist, 2D Artist, 3D Character Modeler

Ayelén Micale
Environment Artist

Valentina Barraza
Animator

Christian Perucchi
Audio Director, Composer, Sound Designer

Kevin Kener
Music Producer, Sound Designer

Luka Nicolau
Main Composer, Audio Engineer

Luis Monrocle
Composer, Sound Designer

Lucia Vigliano
Voice of Human Boss

Ramiro Oliva
AI Programmer

J. Agustín Trobajo
Graphic & Multimedia Designer, Marketing


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks