Factsheet

Developer:
Whiteboard Games
Based in Buenos Aires, Argentina

Founding date:
March 1, 2020

Website:
https://www.whiteboard.games

Press / Business contact:
contact@whiteboard.games

Social:
Twitter
Instagram
Facebook
LinkedIn

Games:
I See Red
Tempus Vitae

Address:
Mariscal Antonio José de Sucre 632, CABA

Phone:
+54 9 11 4157-2120

Description

Whiteboard Games is a digital entertainment team based in Argentina. Their slogan is "we are creators, designers, developers and gamers making the games we would want to play. Our objective is to build unique, authentic and fun experiences for players around the world, all starting in an empty whiteboard".

History

In 2019, some members of Whiteboard Games worked together on a time-travel puzzler called Tempus Vitae, a game that they presented at that year's Bit Bang Fest in Argentina. Once that was finished, they started working together on a new title. I See Red came to life at the beginning of 2020 as a university project for Da Vinci school's Design and Videogame Programming course.

Eventually, the game grew as a thesis project and, once the developers graduated, they decided to continue it further to a commercial enterprise. Whiteboard grew from then to today, with now 30 members and ISR released on October 24th, 2022.

While in the search for a publisher for I See Red, Whiteboard made the contact with the Neutrón Project Accelerator. A member of the team had already worked in a project that had Neutrón as an investor, and through that conection the accelerator got to know the company and decided to support it.

In June 2022, Whiteboard Games announced a partnership with Gameforge to be I See Red's publisher. Gameforge is the leading publisher of very popular MMOs, including AION, OGame, NosTale, Ikariam, and Swords of Legends Online. In 2022, Gameforge partnered also with Trigon: Space Story, their first indie title, with I See Red joining to expand their catalog of single-player games while also being their first game from a Latin American studio.

After I See Red, Whiteboard Games went back to its origin: they started developing a new Tempus Vitae, now reborn as an ambitious time travel metroidvania FPS.

In August 2023, Gameforge and Whiteboard Games mutually agreed to part ways from I See Red in search of new horizons. Whiteboard announced that new titles are in development, that I See Red would continue to receive updates, and that work would continue to bring the game to new platforms.

On February 9th, 2024, it was announced that I See Red was compatible and available to play on the Steam Deck.

On November 28th, 2024, polish publisher RedDeer.Games and Whiteboard Games announced a partnership to port and release I See Red on Nintendo Switch. I See Red launched on Nintendo Switch on February 26th of the same year.

On June 4th, 2026, during the Summer Games Fest's Latin American Games Showcase, Whiteboard Games publicly announced Tempus Vitae as its next release for 2027.

Projects


Videos

Tempus Vitae - Official Announcement Trailer YouTube, .mp4

I See Red - Official Release Trailer YouTube, .mp4

I See Red - Official Bosses Trailer YouTube, .mp4


Images

download all screenshots & photos as .zip (45MB)
isr-main-poster.png
whiteboard-pizzas.png
wg-cover-black.png
whiteboard-22.png
wg-cover-white.png
whiteboard-neutron.png
whiteboard-isr-release.png
whiteboard-team.png
whiteboard-newyear24.png
whiteboard-mpvp-pitch.png
whiteboard-pink-house.png

There are far more images available for Whiteboard Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (7MB)
logo

Awards & Recognition

  • "Tempus Vitae - OFFICIAL SELECTION" - Latin American Games Showcase, 2026
  • "Tempus Vitae - BUENOS AIRES DEVELOPMENT AWARD" - Buenos Aires City, Argentina, 2025
  • "Tempus Vitae - BEST VISUAL ART AND DESIGN" - Game Connection, 2024
  • "Tempus Vitae - BEST DESIGN" - Maquinitas Ventana Sur, 2023
  • "I See Red - SEAL OF GOOD DESIGN" - Argentina, 17 November, 2023
  • "I See Red - BEST VISUAL ART AND DESIGN" - Game Connection, 07 September, 2022
  • "I See Red - EYE-POPPINGLY BEAUTIFUL" - Rogue Jam, 25 April, 2022
  • "I See Red - MOST IRREVERENT GAME" - VIT Awards (Costa Rica), 18 November, 2021
  • "I See Red - BEST GAME OF MPVP" - EVA Play (Argentina), 04 September, 2021

Selected Articles

  • "I See Red is super distinct; great black and white style with this red juxtaposed violence. It just works. The detail in this brutal, isometric world is incredible as well. But it has all the gameplay substance to back up the style. And that means: tight, intuitive controls; fluid, fast-paced battles; and this great rewarding sense of progression."
    - Matt Casamassina, Co-founder of IGN Entertainment; founder and CEO of Rogue, Rogue Jam: Episode 2
  • "It's fast and flashy with a pounding gameplay tempo to match."
    - IGN, I See Red Preview
  • "'I See Red' stands out for its ambitious scale/scope, and has had great progress during its production along the MPVP ('My First Published Videogame' in Spanish) mentorship program, organized by ADVA."
    - Jury of EVA AWARDS 2021, TG Tecno
  • "Each new run is an unexplored path with new powers to accumulate and bosses to defeat."
    - David Palacio, Extragamers

Wishlist Tempus Vitae
See all the information about the game and support it on Steam! Click here.

Play I See Red on Steam
See all the information about our release on Steam and support the game! Click here.

Play I See Red on Epic Games
See all the information about our release on Epic Games and support the game! Click here.

Neutrón Project Accelerator
Visit the website of one of our main allies! Click here.


Team & Repeating Collaborator

Luciano Musella
President, CEO, Game Director

Guillermo Darío Carbonell Veracruz
Vicepresident, Chief Creative Officer

Matías Balderrama
Animator, Level Designer

Franco Hernandez
Lead Creative Designer, Concept Artist, Game Designer

Ignacio Soraires
Lead Technical Level Designer

Diego Soraires
Business Director

Darío Coló
Art Director

Nicolás Feroglio
Lead Programmer

Juan Cecchetto
Technical Artist

Gastón Zabala
Technical Artist

Luka Nicolau
Composer, Audio Engineer

Ramiro Felpeto
QA, Level Designer Intern

J. Agustín Trobajo
Writer, Multimedia Designer, Marketing


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks